Sep 10, 2007, 04:37 AM // 04:37
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#1
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Lion's Arch Merchant
Join Date: Dec 2005
Profession: N/
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Ridiculous Paragon-Morghan-Hayda combos?
Anyone found some crazy, overpowering stuff they can do with 3 controllable paragons in PVE now?
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Sep 10, 2007, 10:23 AM // 10:23
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#2
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Lion's Arch Merchant
Join Date: Feb 2007
Location: Netherlands
Profession: E/
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Not really, you can make a pretty solid setup with them but there is no magical power unlocked when you combine 3 paragons . I like to use it in areas with alot of aoe tho, since melee heroes/henchies start acting retarded around it but I guess a ranger works too (I like to run an orders necro so need physical damage).
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Sep 17, 2007, 06:47 AM // 06:47
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#3
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Academy Page
Join Date: Mar 2007
Profession: P/
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I love going three paras! xD Morghan and I are both Focused GFTE spammers, I'm free to use the luxon spear skill and TNTF and AoWeariness, Morghan has ToF and AoDisruption, while Hayda has Anthem of Purification and motivation stuff ( I know, girl = healer is so lame. And so is motivation, but it does take a little pressure of monks right?) plus AoFlame.. Then as a 3rd hero I have Olias as MM, so you have minions critical hitting along with the paragons, then a tank, two monks, and ele as the henchies. I've only been norn farming with it so far (got side tracked with AB recently) but I was over-aggroing stuff on purpose just to kill things faster . I haven't put it to the dinosaur area test yet, so I dunno how good it really is, but it's fun, and refrains last for a long time lol.
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Sep 17, 2007, 12:53 PM // 12:53
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#4
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Pre-Searing Cadet
Join Date: Sep 2007
Guild: Night of The Apocalypse [NOTA]
Profession: P/
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Better be careful with those dinosaurs, they're tough customers, especially with their "Oh-You-Get-Deep-Wound-and-120-Damage-Thanks-for-Playing" no-cast-time touch skill.
And yes, as you said, the refrains are very easy to maintain with three Paragons. You also experience huge returns on echoes, try the three Paragon team with Blazing Finale on a melee teammate and "They're On Fire!". Add in Anthem of Flame and Blazing Spear, and you have massive health degeneration on almost all enemies with nice damage reduction. This craziness (I also used Zhed with a Searing Flames build, but that was incredibly redundant) me through to Rank 5 with the Asura.
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Sep 17, 2007, 11:19 PM // 23:19
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#5
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Lion's Arch Merchant
Join Date: Feb 2007
Location: Netherlands
Profession: E/
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Quote:
Originally Posted by hlc617
( I know, girl = healer is so lame. And so is motivation, but it does take a little pressure of monks right?)
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Hehe Hayda ended up motivation here too. It does more then take a bit of pressure of the monks once a fight gets going. Once finale of restoration has been spread around a bit (3 targets at the same time max) and the chants/shouts start ending it does a massive amount of healing. Usually after a short while the entire group also gets mending refrain on everyone which unless you get lazy with keeping it up between fights will stay up. 4 health regen doesn't seem like alot but times eight thats a total of 64hp healed every second second. Her elite is Song of Purification since its quite good condition removal in pve.
Morgahn is command so he's mostly for aoe weakness/condition spreading with Epidemic/AoW and GftE spam so I can focus on Save Yourselves. He also has Never Surrender which is quite nice when the entire group gets hit by a big aoe from something like a dungeon boss or multiple aoe from mobs. For 15 sec the entire group now has 9 health regen.
I also run a necro but instead of MM I run Orders with Dark Fury and some hex removal, just personal preference. 2 warrior henchies + 3 paragons + Orders is quite good dmg that works pretty much everywhere, and since 5/8 group members use adrenaline Dark Fury is very helpfull .
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Sep 20, 2007, 04:05 PM // 16:05
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#6
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Ascalonian Squire
Join Date: Aug 2007
Guild: SKOB
Profession: P/
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Also, consider loading a hero or yourself up with epidemic and spear swipe. Against bunched groups of casters, your team can be unstoppable.
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Sep 20, 2007, 05:48 PM // 17:48
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#7
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Lion's Arch Merchant
Join Date: Feb 2007
Location: Netherlands
Profession: E/
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Good one, been using Stunning Strike on Morgahn for the aoe daze but Spear Swipe is better, instant and frees up the elite slot.
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Sep 21, 2007, 11:55 AM // 11:55
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#8
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Forge Runner
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I switched Morgahn to Motivation.
Reason: Hayda is much more attractive and holds the spear like a Paragon and does not look like a retard... as Morgahn does.
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Sep 22, 2007, 05:22 AM // 05:22
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#9
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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I'm usually chaining Defensive Anthems with Morgahn, while Hayda pumps out Aria of Zeal, Lyric of Zeal, and The Power Is Yours! with adrenaline spear attacks. I'd run Focused Anger + FGJ + SY if heroes knew how to use DA correctly, but this works just as well.
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Sep 23, 2007, 12:11 PM // 12:11
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#10
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Frost Gate Guardian
Join Date: Aug 2005
Profession: P/
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I'm running Song of Restoration {e} on myself (and other Motivation skills). Morgahn has Angelic Bond , Hayda has Cautery Signet & Remedy. We're pretty much all motivation.
All three of us are using GTFE! and hayda & morgahn are using Watch Yourself! too. Morgahn provides Shields Up! too for the party. Tested out our team vs. Catacombs of Kathandrax - it was smooth, lots of burning. We only had one death because we aggroed half of the room once.. Accident :P. Overall our party was a rock vs their scissors.
The AI uses the Angelic Bond on party member who's getting hit the hardest, works perfectly -
yes on healers too.
Last edited by Jaceb; Sep 23, 2007 at 12:17 PM // 12:17..
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Sep 23, 2007, 05:47 PM // 17:47
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#11
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Ascalonian Squire
Join Date: Jun 2007
Location: a distance my spear can reach
Profession: P/
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I tried running a 6 paragon + monk + MM. It worked wonderfully, me and another paragon guildy were command, also one hero was command, the others were motivation with alot of choruses. You can swap the MM for a nuker i nsome cases. But it was amazing, we cleared a few missions in Factions with no deaths. The lowest a team mate went down was like 60% health. It worked very well, even with just one monk.
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